![]() ![]() This will probably essentially break the Unity Editor, making it rally hard to use it to create your game, though I suppose it might be possible to make scripts to fix that, too. Something that will take in raw data and turn it into textures at runtime. ![]() If you want to prevent asset ripping, you'll probably have to come up with your own asset handling functions. ![]() If FFBE can't prevent it, then I really don't think an Indie can.īut back to the question. There are fewer people able to rip the assets now, but the 1 guy that's really good at it posts all of them online in the subreddit every time now. I believe this was to prevent people from ripping the assets early before an update and then posting them online, ruining any surprises. I am, in general against trying to prevent this kind of things because it's time-consuming and largely pointless.įinal Fantasy Brave Exvius (JP version) started encrypting their assets a while ago. ![]()
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